Elsaverse Games Now Available in Renpy

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I mentioned a couple of times that I converted the four main Tlaero and Mortze “Elsaverse” games to Renpy, but could not release them because they were not mine to release.  Well I sent the source codes to Tlaero and Mortze personally, and they have released all four of my versions for free download.  Link to thread is here.

Why Renpy? Because if you make a mistake, you can easily go back and try again.  You have about 60 save game slots, you see all the links on the page, and you don’t have to worry about download lag to continue the story.  All the animations work and are much smoother than waiting for all the images to download.

These games are in 1280×960 resolution.  Because they were designed for HTML, they are not widescreen, and the need to lower bandwidth means the images are not high res.  Like the HTML games, the text appears above the image, and the choices below, but unlike the HTML games, sometimes the text bleeds into the image.

To fix this, I sometimes split text into two different pages, so if you don’t see any links below the image, just click on the image to continue.

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Dreaming With Elsa was the first of these games.  The original game allowed you to play as a White Hat good guy or a Black Hat dirty minded sex hound. If you successfully played your role you get different versions of scenes. I changed it where you can up front decide to play “Black” or “White” and watch your score reflect it.

The scoring system is a little different and more forgiving. You can get bonus points for achievements which make up for missed choices.

There is also a “Gray” mode that unlocks a Chloe scene. I didn’t implement this the same way. Taking advantage of the multiple opportunities to ogle Chloe will unlock it instead.

In “Preferences” you can also turn on “Story Mode” which is basically a cheat mode and gives you the selected version of the story no matter what your choices are.

There is a bonus scene if you hit all the achievements, but there is no achievement page on this one.  Playing both black and white should unlock the bonus.

It also includes “Learning to Fly” and “Dreaming of the Dead”, two fun short stories that came after the main game.

Download PC version
Download Mac version

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Redemption for Jessika is a little more straightforward than DwE. The hard part was some of the interactive sex scenes which I had to fudge a little, so they are not as interactive but it works OK.  HTML games can have links embedded in the images. Renpy can theoretically do that, but it is difficult, and I wasn’t interested in perfect conversions, just playable versions.

Bottom line (and this is true of all four of these games) is that any embedded links in the image will either appear below the image as a link, or if it is a single “continue” link, it will not appear as a link, and you can simply click the image to advance the story.

This one has 9 achievements which are easier to get since the hidden links aren’t hidden. There is a bonus scene available on the achievements page once you do them all.

Download PC version
Download Mac version

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Finding Miranda I managed to convert nearly flawlessly except the scene where you go thorough your apartment looking for date ideas.  I had to convert it to a menu.  This might be my favorite game graphically as Mortze used the iRay renderer which wasn’t available while making the first two games.

The only downside is that instead of two versions of the story there are four, but doing all four, along with the other 5 achievements, unlocks an important bonus scene.

There is also a short story “Royal Guard: A Xara Origin Story”

Download PC version
Download Mac version

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My conversion of Saving Chloe is damn near perfect.  There are some built in HTML mini games in the original that I managed to simulate flawlessly in my Renpy version.  After getting all 9 endings, go to the ending gallery to see the biggest bonus in the series.  There is no “Story” mode on this one because it is not needed.  It’s all about the endings that you can get to following my map.

This is the finale of the series, though there is one more game Darkness Falls which serves as an epilogue and fills in some of the blanks as well as a few text only short stories that fill in more gaps.  (Yes I have an incomplete conversion of Darkness Falls, but I got busy with Ariane in Paradise and haven’t finished it yet.)

Download PC version
Download Mac version

Adding Discord Rich Presence to Renpy Games

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I searched the web looking for a tutorial like this, and with a little help from Animadoria, the moderator of Date Ariane Reddit, I finally figured it out.

First thing you need is a Renpy game you are working on that you want to add Discord Rich Presence to.

Second you need to sign up your game on Discord.  First go here: https://discordapp.com/developers/applications/ and click on “New Application” and fill the info about your game.  You might want to add a 1024×1024 image to represent your game.  What you should get in return is an 18 digit “Client ID” which you will use a lot here.

(Note: You do not need to have your game reviewed by Discord, nor do you need to sign up for the developers license to do this)

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For this tutorial, I’m going to register “The Question” which is a free tutorial game that comes with Renpy. The client ID is 601663968288833536

While you are here, click on “Rich Presence” then “Art Assets” and upload some 512×512 images of the game. These should be safe for work and not contain sex or nudity as these will display publicly on Discord servers and you don’t want to get banned from Discord.

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Loading the Code

Step 3, if you have Windows.

  1. Install the latest version of Python from https://www.python.org/
  2. While installing, make sure you check the box “Add to PATH”, it may prompt you to use administration mode to make path longer if it is already too long. (this is left over from DOS which is next.)
  3. Click on Cortana, or your start menu search bar if you are not on Windows 10 yet, and type “cmd” without quotes.  Welcome to DOS.
  4. Open up a folder file and go to the directory where your game is stored, click on the white space after your name and copy the text (ctrl-c) of your directory name, like mine is C:\Users\(my name)\Documents\renpy\the_question
  5. On the command prompt window type “cd” without quotes, then a space, then ctrl-v your directory name, then press enter.

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If you have MacOS:

  1. Open your Terminal (/Applications/Utilities/Terminal.app)
  2. Go to the directory using cd [path to base folder of the game]. In my case, it’s /Users/[My account]/Documents/Renpy/the_question

Now to load the discord code we need to type two lines at the prompt and press enter after each. I made it so you can copy and paste if you want.

python -m pip install --target game/python-packages discord-rpc.py
python -m pip install --target game/python-packages requests

Your game directory should now have a new folder in it called python-packages and it should contain 13 sub folders including two starting with discord_rpc and two starting with requests.

Now to get your code to work in your game.  You will need to edit your script.rpy file.

We are going to start with the initialization code which should be put at the very top of the script.rpy file.

init -20 python:
    import discord_rpc
    import time

    def readyCallback(current_user):
        print('Our user: {}'.format(current_user))

    def disconnectedCallback(codeno, codemsg):
        print('Disconnected from Discord rich presence RPC. Code {}: {}'.format(
            codeno, codemsg
        ))

    def errorCallback(errno, errmsg):
        print('An error occurred! Error {}: {}'.format(
            errno, errmsg
        ))

label before_main_menu:
    python:
        # Note: 'event_name': callback
        callbacks = {
            'ready': readyCallback,
            'disconnected': disconnectedCallback,
            'error': errorCallback,
        }
        discord_rpc.initialize('601663968288833536', callbacks=callbacks, log=False)
        start = time.time()
        print(start)
        discord_rpc.update_connection()
        discord_rpc.run_callbacks()
        discord_rpc.update_presence(
            **{
                'details': 'Main Menu',
                'start_timestamp': start,
                'large_image_key': 'thequestion'
            }
        )
        discord_rpc.update_connection()
        discord_rpc.run_callbacks()

    return

You will need to change the red text to fit your own game.

If you already have a “label before_main_menu:” section of your game, put the python block at the beginning, and whatever else in the section below it before the return command.

Now we need to initialize the RPC when you start the game. This is done at the “label start:” part of script.rpy

# The game starts here.
label start:
    python:
        callbacks = {
            'ready': readyCallback,
            'disconnected': disconnectedCallback,
            'error': errorCallback,
        }
        discord_rpc.initialize('601663968288833536', callbacks=callbacks, log=False)
        start = time.time()
        discord_rpc.update_connection()
        discord_rpc.run_callbacks()
        discord_rpc.update_presence(
            **{
                'details': 'At College',
                'state': 'Lecture Hall',
                'large_image_key': 'thequestion',
                'start_timestamp': start
            }
        )

        discord_rpc.update_connection()
        discord_rpc.run_callbacks()
    #the real start of the game

Again, change the red code to fit your game.

Next we want to add state changes as new paths branch off.  This code is a subset of the above code.

label rightaway:
    python:
        start = time.time()
        discord_rpc.update_connection()
        discord_rpc.run_callbacks()
        discord_rpc.update_presence(
            **{
                'details': 'You Chose',
                'state': 'Right Away',
                'large_image_key': 'thequestion',
                'start_timestamp': start
            }
        )

        discord_rpc.update_connection()
        discord_rpc.run_callbacks()

Now go ahead and launch your game with discord running and watch your status.

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As a bonus, I uploaded a discord friendly version of Date Ariane HD for Windows with these Discord tags.  Test it out. If it works, I’ll add it to the main game.

Erotic Visual Novels Part 7

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Miranda
Story and Graphics by Chaotic
Link to Play online or Download
Link to walkthrough

Miranda is an older game that Chaotic has decided to convert to Free to Play at vdategames.com.  As I have mentioned a couple of times, Miranda is the inspiration for Ariane in Paradise, so if you want to get a taste of what AiP is like, play Miranda.

Over a year ago, I was declaring Rachel Meets Ariane to be finished, and was looking for inspiration for my next project.  I started playing a lot of other peoples games, but I was getting frustrated.  The truth is, I have grown accustomed to playing Renpy games. Online HTML games were getting annoying.  So I did the only thing a programmer could do and converted some of these games to Renpy.

I converted many Tlaero Mortze and Chaotic games because they all were created with Tlaero’s Adventure Creator, though with different versions, so the results varied.  But now I have this great collection of games I can’t share because they are not mine to share.

Miranda is a flawed game, but has a lot of potential, which is what drew me in.  My impression was, “With some improved graphics and a little expansion, this could be a great game.”  I was seriously considering doing just that, but with no access to the main model, I couldn’t do much.  Then I thought, “What if I remade it with Ariane?”, and started to do that instead.

All it took was that initial inspirational push and I went from there.  The initial scene, from the meeting at the pool, to the second meeting in the hotel lobby, is pretty much beat for beat the same in both games.  (Actually there is one MAJOR difference, but I’ll get to that after the public release of Ariane in Paradise).  From the lobby in Ariane in Paradise you go downtown shopping, from Miranda you go to a volleyball game.

I wrote Chaotic and sent her an early alpha test link. She noticed the similarity right away and appreciated the homage.

The other thing that the two games have in common is the objective:  Both games have two stats “influence or charm” and “sexy”, and you have to reach certain levels at certain checkpoints to advance the story. The other is you have to find out 4 things:

In Miranda, you have to find out she likes 80’s music, studies philosophy, likes to hike in the jungle, and is secretly a nudist.  You can also optionally meet her good friend Faye.

In Ariane, you have to find out she likes to dance, does gymnastics, has an interest in Astronomy, and likes the outdoors.  You can also optionally meet her good friend Rachel.

I’ll talk more similarities and differences later, but for now enjoy Miranda.

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Darkness Falls

Written by Tlaero
Graphics by Mortze
Link to Play online
Link to Download

From Tlaero: “Darkness Falls” is an episodic detective series set in the same universe as Dreaming with Elsa, Redemption for Jessika, Finding Miranda, and Saving Chloe. Today I’m releasing the complete Season 1 of Darkness Falls to the public. Season 1 ended up being 5 episodes as well as a bonus scene for getting all of the achievements.”

From Saving Chloe, we learn that a portal to another universe has caused humans in this universe to be gifted with super powers. Veteran Detective Blake, and his young hot partner Michelle Won work on homicide cases in this universe. They have no powers themselves except for detective brains, but start finding cases involving people that do.

There are cameos by characters from the other games, including a common event indicating that this game is on the same time line as the other games.  There are also a few new characters with different powers that arrive in the last case.

It sounds like Tlaero is leaving the scene, or at least taking a break. That means Darkness Falls may be the last Tlaero story we get.  She leaves with a novella called AAA, available for download here.

Message to Tlaero: Been there done that, I’ve taken long stretches off to clear the brain.  Doesn’t matter if you come back to the genre, or find a new genre to conquer, you are a great artist, looking forward to what ever you do next.

3D illustrator Mortze is now working with another writer Ikansabot who also writes games for Lessons of Passion.  They are working on a new project called The Science of Lust.

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Two Golden Hairs

Written and Illustrated by Fleet
Link to Download

I like to do three games with these posts, so I decided to find out what Fleet was doing. I’ve corresponded with him on various forms and he helped me beta test Something’s In The Air, so I’m kind of a fan.  His visual novels are simple and the low res graphics always seem to have a charming “handmade” feel to them.

He released this one about 6 months ago, based on folklore from the Brother’s Grimm, and of course putting an erotic spin on it.  It’s pretty short, but fun.

Erotic Visual Novels Part 6

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Another year another group of erotic visual novels to check out.

Coming to Grips with Christine

Written and programmed by Tlaero
Graphics and sex scenes by Mortze
Download Link
Online Link

Coming to Grips with Christine is the latest game by Tlaero and Mortze, it is a sequel to a previous game by Tlaero and Phreaky Getting To Know Christine, an 8 year old game that is currently raked #2 dating sim on Playforce One.

Coming to Grips was distributed in pieces for subscribers to Tlaero and Mortze’s Patreon page, but last month they made all 5 parts available to the public for free.

Acknowledging the previous story, you have been in a relationship with Christine for some time now.  The main paths of the story involve either renewing your love for her, or drifting apart from her, especially when you meet her cute younger sister.

The two games demonstrate the changing maturity of this genre.  Getting to Know had what I call a “porn plot” — a series of crazy pretenses to get to the next erotic scene. I did a bit of that myself in SITAComing to Grips has a more mature “real life” feel to it, and it works.

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The Academy Part 1

Written, Programmed, and Graphics by dsp3000
Online and Download link

Speaking of “porn plot” pretenses for sex scenes, vdategames has recently moved the first game of the 5 part Academy series from the member section to the free to play section.  The academy series is created by dsp3000:

The Academy series takes place over one week, with each part representing one day. Parts one, two three and four were Monday, Tuesday, Wednesday and Thursday. Part five will be Friday.

The basic plot is that you have been hired as a media expert at a female only college academy for girls.  The last person was fired for fraternization.  You have to write a report with your recommendations, but the sexy girls keep distracting you.

Part 1 makes some rookie mistakes, the introduction section is a bit too long, as I had to repeat it a few times as I kept on getting fired myself.  The graphics are not that interesting either, though I have already seen his later games and the graphics are improving.

What does work is some of the puzzles.  The first involves finding login codes to the cameras so you can see what’s going on from your desk. The second involves fixing a secret camera hidden in the girls locker room fire detector, and you have to get in there to replace the battery.  This is where I kept on messing up.

I’m trying to create some puzzles of this sort for my games. His ideas are better than mine.

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These Nights In Cairo

Written, Programmed, and Graphics by Salamandra88
Published by 7DOTS via Steam
Link to purchase

This past June Steam decided that they were tired of trying to censor every game on their library and allow erotic games on their system, so I decided to look into what was being offered there, especially during the December sales.  Unfortunately most of them looked pretty bad.

One of the games I decided to try out was These Nights in Cairo, a Renpy based classic visual novel made in Russia. It got a lot of very positive reviews, so I bought it.

The story is set about a century ago, you play a female character Margaret Dawson whose father is looking for a lost Egyptian temple.  There are curses and strange twists in the story to keep it interesting, and similarities to the 1999 version of “The Mummy” are purely coincidental.   The story is interesting, the translation to English is very good (the game was originally in Russian), and the original music is well done. The images are hand drawn hand painted and look like western style comic illustrations rather than the traditional manga style you see in most visual novels.  It’s very beautiful.

My only real complaint is that many key action scenes are not illustrated.  The finale has about 5 or 6 important things happening at the same time, only one of which is actually illustrated.  This includes many of the love scenes, there are naked backsides and side boobs but nothing very explicit.  There are at least three potential lovers (two males, one female), the heroine is a modern female trapped in a male dominated era.

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One of the things they did in this game (which is actually common to many visual novels) is that when the character you are playing says a line, it shows a portrait of your character along with the line.  They also added in different expressions.  I liked this feature so much, I’m adding it to Ariane in Paradise, the Renpy visual novel I am working on.

Of course that is the reason I play these games, it inspires my own games.  Plus the games themselves are fun.

An Interactive Adventure writer reviews an Interactive Episode of Black Mirror

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On December 28 2018,  Netflix released a stand alone episode of their hit series Black Mirror called “Bandersnatch”, which was a first of its kind experiment that allowed you to change the story by picking options along the way.

Before I delve into spoilers, here is my brief non-spoiler review of the episode: As an episode of Black Mirror, it is actually one of the weaker ones.  Most episodes go with the “Speculative sci-fi” premise of introducing a new potentially great technology that may theoretically exist in the future someday, and tell a story about that technology creating some kind of drama.  I’m a huge fan of speculative sci-fi, so I am also a huge fan of Black Mirror — most of the time.

This episode actually introduces a technology of an interactive TV episode (which has only existed in a limited way with interactive DVDs, this is the first of its kind for streaming) and proceeds to create artificial drama with the technology itself.  This is ultimately a rather cheesy thing to do: You are introducing a potentially groundbreaking and profitable technology, in a way that satirizes the same technology making it less desirable in the future.

The rest of this review contains spoilers.

Bandersnatch Black Mirror

The story is about Stefan, a promising young programmer in 1984 who is working on a computerized version of a complex and very thick choose your own adventure book called “Bandersnatch” by Robert B. Davies.

I have a personal connection to this story as in 1984, I was also writing adventure games in BASIC on a TI 99/4a that did not have enough memory and constantly crashed. I was writing text based adventures in the style of Colossal Cave or Zork, though at the time mine were pretty lame.  In the last couple of decades I have been independently writing and publishing my own choose your own adventure games, formally known as visual novels, some of them are rather successful.

Bottom line, not only do I know what writing interactive fiction is like, but I also know what programming was like in 1984.  I’ve experienced “the hole” as one character calls it, though I have never ever in my life heard it called that.  I could actually be a technical advisor on this episode, and nit pick all the stuff they got wrong, and maybe that is why I am giving it 2.5 out of 5, but I’d rather just stick with reviewing the episode itself.

There are basically 8 endings, only two of which are satisfying, I’ll call them the “TOY” ending and the “Perfect Game” ending.  Most of the endings have the main character dying or in prison.  The three exceptions are easily the worst.

The first ending you are likely going to his is one of those bad ones. The main character sells out to the gaming company, and produces a bad game. I’ll label this the “tutorial” ending, and if it was the first ending you got, so did almost everybody.  The other two awful endings are the “Netflix” endings (“Netflix/Window” and “Netflix/Fight”) which are 4th wall breaking cheesy plots that some viewers will probably find entertaining, but it ultimately just shits all over the whole concept and ruins it.  Basically I stopped looking for new endings after I saw this one.

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The next two bad endings are also fourth wall breaking, and involve visiting Colin and dropping acid. Colin breaks the fourth wall by saying we are in a game, stuck in a loop, but the speech worked much better when delivered by the Luteces in Bioshock Infinite.

Colin tries to prove his point by saying either he or Stefan should jump to their deaths off the high rise balcony.  Choosing Stefan leads to the “nozedive” ending, choosing Colin leads to Colin jumping rather casually and opening up an ending I’ll call “PACS” which is a less meta version of the Netflix endings, where Stefan is the subject of an elaborate conspiracy.  This is actually the second ending after “Tutorial” that I got.

The third ending I got, is the last of the eight, which I’ll call “Kill dad, bury dad” named after the choices you do to get there, which actually has a number of versions depending on whether you dropped acid with Colin or not. They all end basically the same: Stefan never finishes the game, goes to prison for murder, and the game company goes bankrupt.  While not as bad as the meta endings, it lacks a coherent story.

The two good endings

“Toy”, or to be exact “any cereal, any music, refuse, yes talk about your mother, no don’t go with mom, either album, yell at dad, follow Colin,  Yes, Colin, pull earlobes, flush them, hit desk, pick up book, enter TOY, yes go with mom” is the story of a troubled young man that blames himself for the death of his mom who died in a train derailment when he was five.  Thanks to an LSD trip he has a realistic vision of himself going back and changing things in the past and being with his mom at the time of the accident.  This results in him dying along with his mom.  Since he really isn’t time traveling, he can’t actually save her, but he can be there and make her last moments happy.  His real body just suddenly dies in his psychologists office.

“Perfect Score”, or to be exact “any cereal, any music, refuse, no don’t talk about your mother, no don’t talk about your mother, any album, yell at dad, visit Dr Haynes, pull earlobes, flush them, hit desk, pick up either, JFD, Throw Tea, Glyph symbol, kill dad, chop up body.” is the story of a novel “Bandersnatch” that drives people mad.  The original author of the novel went crazy while writing it and chopped off his wife’s head, the author of the video game adaption went crazy and chopped off his dad’s head, and the episode ends in the present day with a woman named Pearl (Colin’s daughter?) adapting the novel/game for Netflix, and showing the same early signs of madness.

These two work on their own, the first sad, the second creepy, and could probably be released as stand alone episodes.  If you want a whole map of the show you can find one here.

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Lessons for future interactive TV producers

Interactive stories have been around for decades, and there are a lot of really good ones. A recent famous good one is Detroit: Become Human by David Cage who also made Heavy Rain and Beyond Two Souls.  These stories generally have one good happy ending, and a large number of tragic bad endings. This is also the general pattern of most of the Tell Tale Games before they closed.

Another really good interactive story writer is Ragnar Tørnquist who did the trilogy The Longest Journey, Dreamfall, and Dreamfall Chapters.  His stories branch off in many directions, but then tie themselves together in a big finale.  Any path in which you survive leads to the same ending, but the differing paths lead to more details about the story, characters, and settings.  This is how my game Rachel Meets Ariane works.

My favorite kind of interactive story is rare, and the most difficult kind to pull off.  It is where every path leads to a different and interesting ending on its own, but there is a greater story if you follow all of the paths.  This is what I was going for with Something’s In The Air, it was successfully done in Tlaero and Mortze’s Saving Chloe I have heard that Nine Hours, Nine Persons, Nine Doors is designed to work this way, but I have never played it to find out.

I’m hoping that “Bandersnatch” is not the end of interactive TV programming.  Charlie Booker is a very clever guy, but his lack of experience writing branching stories shows. It takes years of practice.  My message for future interactive TV producers is learn from Black Mirror’s mistakes: Don’t add branches just for the sake of adding branches, if you can’t make every branch interesting, then trim those dead branches.  Stay the hell away from “meta” stories.  Learn story structure from interactive games, the best ones don’t always fit the usual three act structure of linear story telling.

My Next Game: Ariane in Paradise

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I have been hesitant to post anything about this, because I have a bad habit of starting something and then bailing on it half way through, but I am far enough along on this project to tell you about it.

If you follow me on Facebook and Tumblr, you may have noticed that my latest Ariane pictures look similar and she is dressed the same. That’s because I am making a new game.  Currently titled “Ariane in Paradise”.

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After experimenting with the genre with Something In The Air and Rachel and Ariane, I wanted to go back and do a second game like Date Ariane that is a little more chaotic and spontaneous.  My original thought was create a new character, but I like Ariane too much so I decided I just need a new setting.

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I thought about a tropical island game since I made the epilogue of Something In The Air, but wasn’t sure how to go about it. Then I saw VDateGames has already done a couple of them,  Zoe is free to play if you want to get the idea of where I am going with this.

It also helps that over the years I have collected a bunch of tropical themed 3D sets that I have barely even used.

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The basic premise is this: Ariane follows Rachel to a fictional tropical island, where for Rachel it is a work trip: she is doing photo shoots for the entire week. This leaves Ariane all alone during the daytime hours to find some fun things to do.  You are on vacation alone on the same island where you meet Ariane at the hotel pool.

I don’t want to get into details, because they are likely to change, but I wanted to throw that premise out there to tie all the stories together.  You are not playing the same character as Date Ariane and SITA, in fact you can choose to be female if you want, that means you have to meet Ariane all over again.

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Also, Ariane only has free time during the day, which means that unlike Date Ariane and SITA, both of which primarily take place at night, this game will primarily take place under sun and mostly blue skies.

I made it a fictional place, because making it a real place could offend people that live there.  A fictional place allows me to, for example, create relaxed nudity laws. It also helps that my collection of exotic island sets include Mediterranean, Caribbean, and Polynesian looking props, so a generic tropical island in an unnamed ocean keeps the anachronisms down.

I have no time table of when it will be done. SITA and Rachel and Ariane both took around two years.  I’m doing this for my own enjoyment, and I hate deadlines, so it will be ready when its ready.

Erotic Visual Novels Part 5

rov11About once a year I highlight some more erotic visual novels similar to Date Ariane. You can read all my posts on this topic here.  Today I’m doing my fifth post, adding to the collection with 3 more.

Pandora

Story and Graphics by Mortze
Format: Javascript/HTML
Download link
Cost: Free

Mortze, the graphic artists who does the work for the last 4 Elsa-verse games (see last post), release his own story in two parts last year. It is now complete and available for download. It is not available as an online game.

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The story is set on a science vessel called Pandora, hired to do underwater archaeology in a part of the ocean that is supposed to be where the legendary lost continent of Atlantis is.  You play a young male college student from Britain hired to do engineering work on the diving equipment.  The ship has a fairly large number of beautiful women on this voyage, too.

Despite the cliche premise, the story is pretty good, and it is pretty linear.  While there are some additional scenes to unlock, there are no extra story branches to explore.

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My biggest concern is the illustration of the main love interest Maggie, the daughter of the ships captain.  They make it a point to say she is just out of high school, meaning she is most likely 17 or 18, therefore age appropriate, but the 3D model used to represent her (Teen Josie form Daz3D) makes her look around 13 or 14, which felt a little creepy at times.

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Leanna: Breaking the Facade

Story and Graphics by Chaotic
Format: Javascript/HTML
Download or Play Online Link
Cost: Free
Walkthrough

Chaotics games continue to go with a traditional plot: get the girl, but each game has gotten more and more sophisticated. Leanna is the latest and most sophisticated.

Leanna is the host of a local news show. On screen she is friendly and likeable.  Off screen she is arrogant and self centered, and hard to get along with. Your job is to make her likeable before you and her appear on a game show together as a couple.

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The challenge is in what you say to her. Many times you are given responses. One of which will make her like you more, another make you like her less, and yet another (and these are the hard ones to figure out) will humble her and “break down the facade” she has built to push everyone away.  Advancement in the game requires you to both make her like you and lower her facade, which requires a balance to your responses.

There is a secondary story branch of trying to reunite Leanna with the original “friend” she was supposed to take on the game show before she abruptly quit.  I actually haven’t completed that one yet.

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I love the graphics in this game, Chaotic’s usual humor is here, and the game proved to be a bit of a challenge.

Added benefit: The latest version of this game allows you to play as a male or female, with different gender appropriate sex scenes depending on your choice.

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April and Violet

Story and Graphics by Chaotic
Format: Javascript/HTML
Available from members area of vdategames.com
Walkthrough

April and Violet is a Members Only game. It is an indirect sequel to Betsy, a free game I reviewed before.  Betsy was a nice prim and proper conservative high school girl that wanted to be more open and confident. If you played that game, you met two other girls, the wild and crazy Violet, and the often mean but misunderstood April. The sub plot of that game (if you chose correctly) was for April and Violet to end up a couple (they are both bisexual).

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The sequel involves you driving to California, and needing a place to stay, you end up in a crappy roadside motel that April and Violet have also managed to find themselves staying at.  Weird twilight zone stuff happens like all of the gas disappearing from your cars, and hiking into the next town reveals a ghost town that recently was filled with people.

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The solution to these mysteries is silly, and involves a chainsaw, but then this whole adventure plays like a stoner comedy where weed is replaced by casual sex and booze.

Like many other Chaotic games, you can pick your gender, making it a crazy girl getaway, or play a male stuck in a hotel with three sex crazed girls.  Oddly, I found the female/female sex scenes to be better animated than the male/female ones.  There are also two skin tones to pick from.

What did you think of these games? Got any suggestions for me to review?