More screen shots from “Ariane In Paradise”

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I’ve been posting random pictures I’m making for the game on other social media. Thought I’d collect them here in one post.

Here is a render I really like of Ariane eating a banana in front of a grocery store.  Some have pointed out that the banana looks huge. I think that if you are on a tropical island where bananas are grown you are likely to find bigger and better bananas. At least that is my story.

“Epicerie” is French for Grocery.  Notice that the chalkboard sign is in French as well with prices in Euros. This is partly due to the grocery store prop came that way, but also due to a conscious design decision on my part.

If I am going to make a fictional tropical island, I need to make some decisions like what language they speak there. Looking at a map of the world and tropical islands there in, I decided that French speaking islands are the most common. French speaking islands exist in the Mediterranean (Corsica), Caribbean (French West Indies), the Pacific (Tahiti and the rest of French Polynesia), and the Indian Ocean (Seychelles, Reunion).

Therefore as a fictional member of Overseas France, most of the predominant signage should be in French, and prices in Euros. But to attract English speaking tourism, there will be a lot of stuff in English as well, like the “Come In We’re Open” sign.

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I dubbed the island “Duquesne” (pronounced “doo-cane”) after a tiny town in Arizona. It sounds French and a little exotic, even though it is also the name of a University near Pittsburgh.  I googled it to see if an island by that name exists, turns out there is one in a lake in Ontario Canada, which was the set of a fake documentary made in Canada.  (I had to change my VPN to a Canadian ISP to watch it, it’s hilarious)  That made me want to keep the name even more.

I also came up with a whole backstory to the island, but I’ll save that for the game.

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As promised Rachel makes an appearance or two. The weird pirate stuff in the background and Rachel’s goofy hat have logical explanations.

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Here’s the first actual screenshot of the game. As promised you can play as a buff and tan male or female, and you can name your character whatever you want. While most of the game is in first person, occasionally there will be moments where you can see yourself.

There will be scenes that only male characters get, and scenes that only female characters get.

An early objective of the game is to get to know Ariane.  As you do, she asks about you, and you get to make stuff up about yourself.  For example, the first question Ariane asks are what you are doing on the island. You can say “vacation” or “business”, and just like choosing male or female, there are things that only vacationers get to do, and things only business people get to do.  There are at least five other similar choices you can make.

This will likely result in confusion over choices, and make extra work for me in writing it, but it just adds to the fun of repeat play.

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I made this image for fun. Not sure if it will ever be relevant to the plot or not, but for now it makes a great loading screen.

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One of the joys of making your own game is throwing in the odd pop culture easter egg just for the fun of it.

My Next Game: Ariane in Paradise

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I have been hesitant to post anything about this, because I have a bad habit of starting something and then bailing on it half way through, but I am far enough along on this project to tell you about it.

If you follow me on Facebook and Tumblr, you may have noticed that my latest Ariane pictures look similar and she is dressed the same. That’s because I am making a new game.  Currently titled “Ariane in Paradise”.

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After experimenting with the genre with Something In The Air and Rachel and Ariane, I wanted to go back and do a second game like Date Ariane that is a little more chaotic and spontaneous.  My original thought was create a new character, but I like Ariane too much so I decided I just need a new setting.

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I thought about a tropical island game since I made the epilogue of Something In The Air, but wasn’t sure how to go about it. Then I saw VDateGames has already done a couple of them,  Zoe is free to play if you want to get the idea of where I am going with this.

It also helps that over the years I have collected a bunch of tropical themed 3D sets that I have barely even used.

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The basic premise is this: Ariane follows Rachel to a fictional tropical island, where for Rachel it is a work trip: she is doing photo shoots for the entire week. This leaves Ariane all alone during the daytime hours to find some fun things to do.  You are on vacation alone on the same island where you meet Ariane at the hotel pool.

I don’t want to get into details, because they are likely to change, but I wanted to throw that premise out there to tie all the stories together.  You are not playing the same character as Date Ariane and SITA, in fact you can choose to be female if you want, that means you have to meet Ariane all over again.

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Also, Ariane only has free time during the day, which means that unlike Date Ariane and SITA, both of which primarily take place at night, this game will primarily take place under sun and mostly blue skies.

I made it a fictional place, because making it a real place could offend people that live there.  A fictional place allows me to, for example, create relaxed nudity laws. It also helps that my collection of exotic island sets include Mediterranean, Caribbean, and Polynesian looking props, so a generic tropical island in an unnamed ocean keeps the anachronisms down.

I have no time table of when it will be done. SITA and Rachel and Ariane both took around two years.  I’m doing this for my own enjoyment, and I hate deadlines, so it will be ready when its ready.