Ariane in Paradise 1.03 – Teen Ariane


Since the release of Ariane in Paradise, most of the comments have been very positive, so thanks for that.

The criticisms pretty much fall into two categories:

1. Bugs: The achievement scoreboard only lists 39 and you need 40 to get bonus content. Well the board left off the “Dead Parrot” achievement, which is one of the achievements that don’t come easily automatic.  It’s been fixed in 1.03.  Some android devices (primarily phones) have a dark bar across the screen when there is dialogue.  Thanks to Animadoria, it has been tracked to a default background picture for phones. We replaced the file, and that issue is now fixed.

UPDATE: Some devices still cut off text choices, this seems to be more prevalent on android phones, so I’m releasing a 1.04 version that moves menus to the middle of the screen for people having that issue. See download page or comments for link.

2. The controversial ending.  All paths lead to one ending: The vacation is over and you and Ariane say goodbye, probably forever.  For me it is the only logical way the game could have ended. The ending was heavily hinted at throughout the game. Every time you suggest getting together after the vacation, Ariane rejects it, and avoiding those questions is a major objective in Day 2.

Now I knew it would be controversial, because most all romance dating games end where the player and the object of affection declare their undying love for each other, the end.

One of the inspirations for creating the game in the first place is to undermine the standard dating sim ending.  It a theme I weave throughout all my games.  Date Ariane was different from a typical Dating Sim by being a literal simulation of a date.  Something In The Air was a typical “harem” dating sim, but choices not taken on one path affect the other paths.  Rachel and Ariane was a “kinectic” visual novel that changed structure based on choices in previous games.


Ariane in Paradise undermines the typical “romance” story by actually being an “affair” story instead.  True to life: if you meet someone on vacation and you have a lot of fun together, that will likely be the peak of the relationship. Trying to keep a vacation friendship or romance going after the vacation is over never works, and Ariane knows this for some unexplained reason.

But as I thought about that recently, I wondered “How come I never explained Ariane’s reason for feeling this way?”  So I invented a reason and created a flashback to “Teen Ariane” and her first crush during summer camp.  It’s a very short flashback, but I had fun writing and illustrating it, especially coming up with what Ariane would look like as a teen.  It was mostly done by taking the Ariane model and applying a “young” morph to her face and body, and giving her some messy and oddly dyed hair.

Before you ask, there are no nude or sex scenes involving teen Ariane.  I like my games to maintain an “R” or “M” rating, and be legal in most of the world.

The next problem was where in the game do I add the story?  In day 3 there are two paths with identical endings that I call the “Casablanca” ending.  So I decided to leave that ending on the “lake” path, and add the “Summer Camp” ending to the “beach” path.

I also decided to give in and include a more hopeful ending.  It is still not the “happily ever after” ending people are used to, but it is not a hard goodbye either.  It also ties to one of the bonus epilogues that open after you finish all 40 achievements.

The version 1.03 patch (6mb) available here if you have 1.01 or 1.02.  Patch notes can be found here.

For PC and Linux, extract the patch to the same directory arianeinparadise.exe is located, it should want to copy over 28 files, say yes, when you launch it should say 1.03 in lower right corner.

For Mac users, you can try extracting to\Contents\Resources\autorun folder and let it overwrite.

Android users should just redownload.  The download page is here.

Ariane in Paradise is Now FREE!


Happy New Years! Ariane in Paradise is now FREE!

Ariane in Paradise Download Page

Ariane in Paradise FAQ

Ariane in Paradise Screenshots

Ariane in Paradise Walkthroughs

Join your fellow Duquesne vacationers on our official Discord, for chat and questions.

There is also more info in the Wiki

UPDATED! 1.03: I am releasing a patch available here.  Patch notes can be found here. Android users should just download latest version.

For PC and Linux, extract the patch to the same directory arianeinparadise.exe is located, it should want to copy over 28 files, say yes, when you launch it should say 1.03 in lower right corner.

For Mac users, you can try extracting to\Contents\Resources\autorun folder and let it overwrite.

For Android users, when I installed new version, it said it was corrupt, it is not.  I had to uninstall and reinstall to get it to work, and lost all my saved games in the process, hopefully it works better for you.

I’ll post more extensively about the making of the game and a “Directors commentary”, but for now have fun exploring!

Ariane Through the 10’s


There is a meme going around where people are comparing themselves in 2009 and today in 2019.  I made the above graphic to fit in.  The picture on the left came from Date Ariane 6.1 that was released in December 2009. The picture on the right is from Ariane in Paradise released this year.  I thought I’d post some of the in between pictures.


2010: Version 6.4 brought some new Rebecca images into the game.


2011:  DA 7.0 Replaced the video game screenshot downtown with an original 3D downtown model.


2012:  First started working on the sequel Something’s In The Air.  I was still using the old Ariane model, but I created Rachel that year.


2013: Finalized Ariane’s Something in the Air model, giving her a new haircut.


2014: Did the remake of Date Ariane for Renpy with yet another new hair style.


2015: Finished Date Ariane Renpy by replacing the ponytail wet hair with more realistic wet hair.


2016: Began the Rachel Meets Ariane story.


2017: Finished the Rachel Meets Ariane story, Rachel and Ariane both get new hairstyles.


2018: Ariane gets yet another new look as I start work on Ariane in Paradise.


2019: Finished Ariane in Paradise.


2020?: I’m experimenting with a new model of Ariane based on La Femme instead of Victoria 4.

Ariane in Paradise 1.0 on Patreon


If you sign up for my Patreon at $5 “Dater” level, you can download the official no longer in beta Ariane in Paradise.

Over the last week or two I have meticulously went over the game fixing all the grammar, spelling, graphic glitches, and even one major bug, so that it works well enough to call it “official”.  I even added a new final scene to celebrate.

Walkthroughs are also posted on Patreon.

This version will be posted as a free release in January 2020 here on this page.

Ariane in Paradise Progress Report: Early 2020


There has been some chaos in real life that is causing me to struggle to finish Ariane in Paradise, but hopefully I’m on track to finish on schedule.  Part 3 of 5 has been released to Patreons.  I’m hoping to get part 4 up in September, part 5 in October, and a full beta in November, with the full game available to everyone in late January or February 2020.

Response from Patreons who have played the first 3 parts have generally been positive, and I’m anxious to let everyone see it.  It’s getting big, too, and likely to come in at around 400mb when its done.

Right now I am writing and illustrating “Day 3” and as you can tell from the picture above, I’ve gone a little crazy.  Day 3 is the main ending. I’m just trying to avoid the dreaded “Disappointing Final Level”

I don’t want to spoil anything, so I’ll keep it vague.  Ariane in Paradise is modeled after Date Ariane, and basically has two endings.  Date Ariane’s two endings was either kiss Ariane goodnight, or kiss Ariane good morning after spending the night.  It’s basically like that — then you can start over again and play more paths.

Day 1 heads in 3 different directions. Day 2 starts in 3 directions, and ends in 5, with 8 possible variations.  Day 3 has 3 different paths, but only 2 are available based on what you did the first two days, and all these paths have different versions depending on past choices.  That basically adds up to (3 x 8 x 2) 48 major paths, but there are many variants based on your choice of character traits (business vs vacation, rich vs, middle class, outdoorsman vs. science geek).  Basically there are hundreds of ways this could go, though they end with one of two endings.

Starting a Patreon Campaign


I decided to start a Patreon campaign to help finance the game.  The link to the campaign is and like most Patreon campaigns, I want to make it worth your money.

Right now, signing up for a $5 a month “dater” tier subscription or higher will get you access to an alpha version of the first 20% or so of Ariane in Paradise, and I hope to release more chunks of the game on that site each month.

There are two other tiers: $1 “Watcher”, which I have posted 110 pictures, most not available anywhere, and a $20 “Producer” tier that will get you in the games credits.

Eventually I will release Ariane in Paradise to the public for free, but Patreon supporters are likely going to get first dibs.  So if you can help out, I would really appreciate it!

Become a Patron!

Taking a break


I haven’t posted anything in a while, because I have been busy working on Ariane in Paradise.  I am basically two thirds done.  Not only did I finish all the segments mentioned in my last post, I finished two of the three “day two afternoon” segments, a casino segment and one above I won’t describe (but there are enough clues in the picture to figure it out).

These last two segments are kind of odd and break away from the themes and mood of the rest of the story. Generally segments like this are unpopular, but I think they serve a purpose of world building.  The island feels like a real place with lots of stories happening on it, and it does not have to all be about romance, sex and nudity.


The third afternoon segment I have planned is sort of a “high seas adventure” on a sailboat.  Finishing it finishes day 2, so part of me wants to hurry up, but this is also in a way the main exciting climactic point of the game, and if I try to rush it, I could ruin it like Game of Thrones season 8 (sorry I couldn’t resist).

Bottom line is I need a break to think about this final segment, plus think about day 3 and where that is going.  Also Guild Wars 2 is releasing a new chapter on Tuesday so I suspect I’ll be spending a lot of time there.

If I do any work on the game in the next month, it will be to add sound effects and music and achievements, none of which I have even started on.

And that’s where I am right now.