I’ve been posting random pictures I’m making for the game on other social media. Thought I’d collect them here in one post.
Here is a render I really like of Ariane eating a banana in front of a grocery store. Some have pointed out that the banana looks huge. I think that if you are on a tropical island where bananas are grown you are likely to find bigger and better bananas. At least that is my story.
“Epicerie” is French for Grocery. Notice that the chalkboard sign is in French as well with prices in Euros. This is partly due to the grocery store prop came that way, but also due to a conscious design decision on my part.
If I am going to make a fictional tropical island, I need to make some decisions like what language they speak there. Looking at a map of the world and tropical islands there in, I decided that French speaking islands are the most common. French speaking islands exist in the Mediterranean (Corsica), Caribbean (French West Indies), the Pacific (Tahiti and the rest of French Polynesia), and the Indian Ocean (Seychelles, Reunion).
Therefore as a fictional member of Overseas France, most of the predominant signage should be in French, and prices in Euros. But to attract English speaking tourism, there will be a lot of stuff in English as well, like the “Come In We’re Open” sign.
I dubbed the island “Duquesne” (pronounced “doo-cane”) after a tiny town in Arizona. It sounds French and a little exotic, even though it is also the name of a University near Pittsburgh. I googled it to see if an island by that name exists, turns out there is one in a lake in Ontario Canada, which was the set of a fake documentary made in Canada. (I had to change my VPN to a Canadian ISP to watch it, it’s hilarious) That made me want to keep the name even more.
I also came up with a whole backstory to the island, but I’ll save that for the game.
As promised Rachel makes an appearance or two. The weird pirate stuff in the background and Rachel’s goofy hat have logical explanations.
Here’s the first actual screenshot of the game. As promised you can play as a buff and tan male or female, and you can name your character whatever you want. While most of the game is in first person, occasionally there will be moments where you can see yourself.
There will be scenes that only male characters get, and scenes that only female characters get.
An early objective of the game is to get to know Ariane. As you do, she asks about you, and you get to make stuff up about yourself. For example, the first question Ariane asks are what you are doing on the island. You can say “vacation” or “business”, and just like choosing male or female, there are things that only vacationers get to do, and things only business people get to do. There are at least five other similar choices you can make.
This will likely result in confusion over choices, and make extra work for me in writing it, but it just adds to the fun of repeat play.
I made this image for fun. Not sure if it will ever be relevant to the plot or not, but for now it makes a great loading screen.
One of the joys of making your own game is throwing in the odd pop culture easter egg just for the fun of it.