Erotic Visual Novels Part 6


Another year another group of erotic visual novels to check out.

Coming to Grips with Christine

Written and programmed by Tlaero
Graphics and sex scenes by Mortze
Download Link
Online Link

Coming to Grips with Christine is the latest game by Tlaero and Mortze, it is a sequel to a previous game by Tlaero and Phreaky Getting To Know Christine, an 8 year old game that is currently raked #2 dating sim on Playforce One.

Coming to Grips was distributed in pieces for subscribers to Tlaero and Mortze’s Patreon page, but last month they made all 5 parts available to the public for free.

Acknowledging the previous story, you have been in a relationship with Christine for some time now.  The main paths of the story involve either renewing your love for her, or drifting apart from her, especially when you meet her cute younger sister.

The two games demonstrate the changing maturity of this genre.  Getting to Know had what I call a “porn plot” — a series of crazy pretenses to get to the next erotic scene. I did a bit of that myself in SITAComing to Grips has a more mature “real life” feel to it, and it works.


The Academy Part 1

Written, Programmed, and Graphics by dsp3000
Online and Download link

Speaking of “porn plot” pretenses for sex scenes, vdategames has recently moved the first game of the 5 part Academy series from the member section to the free to play section.  The academy series is created by dsp3000:

The Academy series takes place over one week, with each part representing one day. Parts one, two three and four were Monday, Tuesday, Wednesday and Thursday. Part five will be Friday.

The basic plot is that you have been hired as a media expert at a female only college academy for girls.  The last person was fired for fraternization.  You have to write a report with your recommendations, but the sexy girls keep distracting you.

Part 1 makes some rookie mistakes, the introduction section is a bit too long, as I had to repeat it a few times as I kept on getting fired myself.  The graphics are not that interesting either, though I have already seen his later games and the graphics are improving.

What does work is some of the puzzles.  The first involves finding login codes to the cameras so you can see what’s going on from your desk. The second involves fixing a secret camera hidden in the girls locker room fire detector, and you have to get in there to replace the battery.  This is where I kept on messing up.

I’m trying to create some puzzles of this sort for my games. His ideas are better than mine.


These Nights In Cairo

Written, Programmed, and Graphics by Salamandra88
Published by 7DOTS via Steam
Link to purchase

This past June Steam decided that they were tired of trying to censor every game on their library and allow erotic games on their system, so I decided to look into what was being offered there, especially during the December sales.  Unfortunately most of them looked pretty bad.

One of the games I decided to try out was These Nights in Cairo, a Renpy based classic visual novel made in Russia. It got a lot of very positive reviews, so I bought it.

The story is set about a century ago, you play a female character Margaret Dawson whose father is looking for a lost Egyptian temple.  There are curses and strange twists in the story to keep it interesting, and similarities to the 1999 version of “The Mummy” are purely coincidental.   The story is interesting, the translation to English is very good (the game was originally in Russian), and the original music is well done. The images are hand drawn hand painted and look like western style comic illustrations rather than the traditional manga style you see in most visual novels.  It’s very beautiful.

My only real complaint is that many key action scenes are not illustrated.  The finale has about 5 or 6 important things happening at the same time, only one of which is actually illustrated.  This includes many of the love scenes, there are naked backsides and side boobs but nothing very explicit.  There are at least three potential lovers (two males, one female), the heroine is a modern female trapped in a male dominated era.


One of the things they did in this game (which is actually common to many visual novels) is that when the character you are playing says a line, it shows a portrait of your character along with the line.  They also added in different expressions.  I liked this feature so much, I’m adding it to Ariane in Paradise, the Renpy visual novel I am working on.

Of course that is the reason I play these games, it inspires my own games.  Plus the games themselves are fun.


  • If you’re not averse to wading through a lot of bad and constantly in-development visual novels the F95 Zone forums could be hiding a few gems.

    • I played “Coming to Grips with Christine” and I was surprised about the different outcomes depending on how you responde to questions and how you react to some situations.
      The game provides a high re-playability as all of Tlaeros games. And after some game runs – I wanted all the achievements 🙂 – I found out that the game has 9 different endings – there are three “main endings” (also called best endings) and each of them has two further variations.

      • I got two ‘good’ endings and one ‘bad’ ending, so now I’m curious about the versions you’re talking about.

  • Steam is banning many games for little to no reason. Just because. So, if you think your game is good enough (no nudity etc.), it might get banned anyway. You need to rake in a lot of money to stay on their ‘good side’.

  • @Skeptisk
    Like the Music theme of this game goes “Should I stay or should I go” there are three endings where you end up with Christine.
    Then also there are three endings where you leave Christine.
    And lastly there are three endings if you decide to be undecided (or neutral).

  • Just found this post a few years after the fact.

    Hello, I’m dsp3000 the creator of The Academy series of games. It’s very nice to get a review from such a highly regarded source.
    Part One of the Academy was created way back in 2016 when I was still very new to producing interactive games.
    I fully take on board your comments about the overlong introduction and the sub-standard image quality.
    It is a by product of my technical inexperience and a horribly underpowered computer back then.

    I’m glad you enjoyed the puzzle aspect incorporated into the gameplay and yes, later games do thankfully have much improved images.

    I’m currently working through modifying, updating and remaking the earlier episodes of the Academy series as well as completing the later ones. This in in advance of a move to a new custom built platform later on this year.
    All the best

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