Tag Archives: virtual economy

Guild Wars 2 Revisited

In the past 6 weeks or so I have got two characters all the way up to 80, and the weird thing is that I almost never duplicated content doing it. One character is human and priory, and stuck to Human and Sylvari zones.  The other is Norn and Order of Whispers, and stuck to Norn and Charr zones.  Except

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3D Virtual Worlds Are In Decline

Catching up with the news on 3D Virtual Worlds, has been getting a little depressing lately.  Bottom line: they are all down in traffic. Lets start with some news on the LL/SL front:  Linden Lab announced two weeks ago that they bought an interactive fiction company called LittleTextPeople. The small company develops 2D interactive fiction for play on mobile phones

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The Problem of a Multi Grid Economy

From a Second Life perspective, a 3D Internet presents many challenges. The biggest one on the minds of most people is “How do I make money?” Because of the open nature of a 3D internet, any rules regarding permissions and copying simply cannot be enforced. The Second Life economic model will not work. There will be money making opportunities on the 3D internet, but the buying and selling of 3D goods for virtual cash can only be done in a closed off system like Second Life or an individual OS grid.

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Why BUILDERBOT is an Awesome Idea!

Hate to be the person that disagrees with pretty much everybody on this issue, but maybe I’m the only one who sees the big picture. Builderbot is an awesome idea and a key component to expansion of the 3D web. It is probably the most important 3rd party SL utility ever, and if Rezzable doesn’t release theirs, someone out there should release something similar, including the ignoring copy permissions and ownership part. (click title to continue)

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