Ariane in Paradise Progress Report
It has been a while since I made a progress report on Ariane in Paradise. Last report was that I was a third of the way done, so I can now report that I am now more than a third of the way done.
I am trying to not upload pictures of days 2 and 3 (I’ve actually done work on both) as I consider them spoilers. I’ve already released quite a few from day 1. The photos I am posting here are “placeholder” pictures that are not even used in the game.
Day 2 consists of three paths with 5 events, all having some kind of puzzle aspect. These basically work like the downtown adventures of Date Ariane, or the puzzles from the 4th story of Something’s In The Air.
One path is a hike to a waterfall. I decided I wanted this to be an all day activity, and needed a really special puzzle. My first thought was a classic adventure game where you have to build something to move on, my second was some kind of “escape room” type of puzzle. I felt both were kind of lame, but then found a way to combine the two ideas, to make something really great, and I’ve been working on this path extensively to get it to work the way I want it.
Path two consists of a day on a crowded beach. If your game is set on a tropical paradise vacation, there’s got to be a visit to a crowded beach somewhere.
I haven’t written it yet, but I do have a puzzle figured out which you can succeed or fail at, the thing is I am still thinking about what happens when you succeed and when you fail. Besides swimming, tanning, drinking, and getting sand everywhere, what is there to do on the beach?
Path 3 is a snorkel trip to a coral reef. All I’ve really done on this one is enough set building to make this picture. Not sure what I want to do, yet.
But I’m leaning towards borrowing an idea from Chaotic’s Miranda which involves a game of hide and seek in the coral. Find Ariane before you run out of air. Again, not sure of the rewards and punishments based on success and failure.
Two of these paths, beach and coral, are morning only. I want to create two afternoon activities. One idea is a trip to a casino to play roulette. The twist on this puzzle: You actually play a game of roulette with a number of random success and failure outcomes, again haven’t written them yet.
Anyways, that’s enough updating, I better get back to work.