After struggling with the intricacies of slider bars, trying to balance between matching the proportions of “classic” Ariane, and what actually looks good, I ultimately decided to just keep it simple. I found a pre-designed V4 head that is close, made a grand total of 8 minor adjustments to get closer, and deemed it “close enough”. The new Ariane is not as “classic” as my earlier experiments, but she has got her youth and cuteness back, which ultimately is more important in the long run. I’ll get used to the higher forehead and wider cheeks. I have already pretty much locked down this model, and rerendered all the sequel picks.
And speaking of rerendering, Poser 9 was officially released today, and I already got it. I try to keep up with the tech as much as possible, though I am not obsessive about it. My work up to now has been handled by Poser 7, and before that was Poser 5. I skip versions.
The big new feature is something called Vertex Weight Map Rigging, and I have no idea what it means. Apparently it has something to do with making more realistic wrinkles. Whatever.
For me the new features I am likely to use the most is scene grouping, partial rendering (render the background, then the foreground), camera controls (you used to have to memorize your camera settings before zooming in to make adjustments, now that is all automatic), better library tools and objects as lights (Finally! All my other 3D programs have had this feature for years). There is also full COLLADA file support, which is what Second Life mesh files use.
I may post a formal review later. Meanwhile, I’m going to go play with my new toys.