Tag Archives: secondlife

3D Virtual Worlds vs. MMORPGs

I have spent 9 years exploring 3D Virtual Worlds, and 8 years playing MMORPGs.  For the longest time they felt like two different experiences.  3D Virtual Worlds are a creative outlet, while MMORPGs are a mostly cooperative gaming experience.  It seems that recently they have been merging. I have not been adding many new virtual worlds to my master list

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3D Virtual Worlds Are In Decline

Catching up with the news on 3D Virtual Worlds, has been getting a little depressing lately.  Bottom line: they are all down in traffic. Lets start with some news on the LL/SL front:  Linden Lab announced two weeks ago that they bought an interactive fiction company called LittleTextPeople. The small company develops 2D interactive fiction for play on mobile phones

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Metaverse in Transition

I have not written anything in a couple of weeks because I have been busy working on the sequel. Meanwhile…  There are many little things going on in metaverse land worth bringing up. First, is the fast decline of Worlds of Warcraft. They are losing net subscribers at a rate of about 100,000 a month.  Currently they sit at 11.1

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Seven Years in Second Life

A thread at Second Life Universe put up a challenge to show the evolution of your avatar.  I decided to participate.   Even though I first did this three years ago on my 4th anniversary, I thought it was worth updating. 2004: Creepy system avatar.  Some would call this a “classic” SL avatar.   For me it looked ugly, which is why

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The Problem of a Multi Grid Economy

From a Second Life perspective, a 3D Internet presents many challenges. The biggest one on the minds of most people is “How do I make money?” Because of the open nature of a 3D internet, any rules regarding permissions and copying simply cannot be enforced. The Second Life economic model will not work. There will be money making opportunities on the 3D internet, but the buying and selling of 3D goods for virtual cash can only be done in a closed off system like Second Life or an individual OS grid.

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Why Open Sim is the Future Metaverse (and why it is not the present)

I have been following the Open Sim development for a couple of years now. Some of the latest developments have convinced me that if there is ever going to be a 3D internet, it will be based on Open Sim. I say this knowing that Open Sim currently has a rather low population of participants, low enough that one could question the sanity of such a statement. Well here is a brief summary of this conclusion.

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