Director’s Commentary 1: Another Date With Ariane

Now that the game is out, I thought I'd write some commentaries on the game, throw some insights into my thinking. I'm doing this as a "Director's Commentary" like you might have in a DVD if this was a movie.  This post will contain spoilers! If you have not played story 1 yet, download the …

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What A Difference A Year Makes

Over the past year, and especially the last month or two, I have been tinkering with the looks of the characters in the sequel.  Since we are in the new year, I thought I'd compare and contrast some of the models as they looked in 2011 to how they look today in 2013. First up …

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Fun With Subsurface Scattering

A few months into this project, I upgraded from Poser 7 to Poser 9. One of the new features of Poser 9 was a new skin rendering model called Subsurface Scattering, or SSS. It is a form of Ambient Occlusion.  If you don't understand this stuff, well neither do I.  All I know for sure …

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Cosplay in 3D

As predicted I am back in "creative" mode, and working on Something's In The Air most of my spare time.  My current project is to create an outdoor Sci-Fi/Fantasy Festival, a "Comic-Con" type festival, though that name is TM so I can't actually call it that.  Even worse is that these festivals often have a …

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Random Outtakes from the year making SITA

I have been doing "Principal Photography" on Something's in the Air now for a full year.  By my guesstimate, I'm about 2/3rds done (unless I come up with a brilliant plan to add to the project), so maybe another 6 months? Maybe? Anyways, here's some random spoiler free screenshots of what I have been doing …

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If Date Ariane were redone with the new model, this is what it would look like.

As I have mentioned numerous times before, the "sequel" to Date Ariane, known as Something's In The Air features an updated model of Ariane, that took quite a bit of work to get right.  Redoing over 1000 pictures from Date Ariane is out of the question for the foreseeable future (but I'm not saying never).  …

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3D Virtual Worlds vs. MMORPGs

I have spent 9 years exploring 3D Virtual Worlds, and 8 years playing MMORPGs.  For the longest time they felt like two different experiences.  3D Virtual Worlds are a creative outlet, while MMORPGs are a mostly cooperative gaming experience.  It seems that recently they have been merging. I have not been adding many new virtual …

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