Store News: First month experiment

This whole store thing has been an experiment from the get go, and after a month, I can make some conclusions:
- I was right, it is not making me rich, but it is covering my expenses, and will continue for now.
- Good News: The expense of “free” downloads is not very much so I can afford to host free content like the Date Ariane patch. This is good news for future content I want to offer for free “for a limited time”.
- Bad News: Between Payloadz and Paypal fees, it isn’t worth pricing things at $1, so the android files will be increasing to $2 in mid February. Call it a 50% off sale until then.
There is probably a good essay to be written on “Patreon” vs, “Store front”. For me, store front is the way to go, as I am not one of those who likes to stick to a time frame. I have not worked on any new content this month, which would be a Patreon failure. With store front, I just need to make sure it is all running, with only a few complaints to handle. Patreon offers a fairly stable income stream, vs the up and down demand of store sales.
That being said I still need to do some promotion, which means I’ll be doing images of the week again soon.
Any thoughts about uploading future projects to Steam?
Is there any news about your consideration of releasing free torrent versions as alternatives to the more convenient store, or distributing the source via git? I played your games a few years ago, and they actually inspired me to get into game development rather than mere programming (what I was doing at that time).
I definitely honor your work and would be happy to attribute you financially for it, but as the only payment option for storefront and donations is PayPal (a service that I do not and will not use for several reasons) I sadly won’t be able to enjoy any new releases or replay the classics.