There has been some chaos in real life that is causing me to struggle to finish Ariane in Paradise, but hopefully I’m on track to finish on schedule. Part 3 of 5 has been released to Patreons. I’m hoping to get part 4 up in September, part 5 in October, and a full beta in November, with the full game available to everyone in late January or February 2020.
Response from Patreons who have played the first 3 parts have generally been positive, and I’m anxious to let everyone see it. It’s getting big, too, and likely to come in at around 400mb when its done.
Right now I am writing and illustrating “Day 3” and as you can tell from the picture above, I’ve gone a little crazy. Day 3 is the main ending. I’m just trying to avoid the dreaded “Disappointing Final Level”
I don’t want to spoil anything, so I’ll keep it vague. Ariane in Paradise is modeled after Date Ariane, and basically has two endings. Date Ariane’s two endings was either kiss Ariane goodnight, or kiss Ariane good morning after spending the night. It’s basically like that — then you can start over again and play more paths.
Day 1 heads in 3 different directions. Day 2 starts in 3 directions, and ends in 5, with 8 possible variations. Day 3 has 3 different paths, but only 2 are available based on what you did the first two days, and all these paths have different versions depending on past choices. That basically adds up to (3 x 8 x 2) 48 major paths, but there are many variants based on your choice of character traits (business vs vacation, rich vs, middle class, outdoorsman vs. science geek). Basically there are hundreds of ways this could go, though they end with one of two endings.