New Projects For 2016
New Years is the time to make promises for the new year, which may or may not happen. So here are two projects I am already starting to work on that hopefully will get done sometime this year.
Date Ariane International
I have had a few requests from volunteers to translate Date Ariane into other languages. Renpy has already translated the game interface into the following languages: Arabic, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, and both simplified and traditional Chinese. Basically, I am looking for some bi-lingual volunteers to translate Date Ariane into as many of these languages as possible, especially French, German, Spanish, and Portuguese as my games biggest fan bases are in countries that speak those languages. Japanese would be interesting, too as this kind of “Bishojo” game is already popular there. I can’t pay anyone, but you’ll get your name in the credits of all future versions.
For my part of this project, I am creating a branch version of the game with less randomized text and less slang to make the game easier to translate, and putting together two “fill in the blank” files with English lines and blank foreign language lines, that when completed will result in a translated game. I am trying to work out a way to provide these translation files online so anyone who wants to help can do so, either via Google Docs or set up a Wiki. I may resort to machine translation on some versions if I can’t get enough volunteers.
I also have not decided if I will release each language version individually or one big international version where you can select your language in the settings menu.
To show you how big the project this file contains around 70% of the text in the game, not including text stored in variables and lists.
Rachel Meets Ariane: The Game
As a second project, I want to make a game out of the Rachel Meets Ariane story I wrote back in October. I’ve been inspired by the game Life is Strange to do a 3rd party perspective visual novel, or more accurately a visual short story. Unlike Date Ariane and Something’s In The Air, the player will not play a role in the game but may make decisions for the characters that change the outcomes.
The Halloween meeting will serve as an introduction and the bulk of the game will cover their “second date” set in November as Rachel visits Ariane’s house. It will be a lot shorter than any game I have done; maybe 50 to 60 pictures total and maybe around 4 endings.
This is sort of an experiment. I want to see how well a short game with a 3rd party perspective can work and how difficult it is. If it proves both fun to make and fun to play, there may be more of them. I got an idea for a Heidi and Wendy story if it works out.