Date Ariane 10th Anniversary Edition (Part 1)
So Renpy is out HTML is back in. That is not to say there will never be a Renpy version of Date Ariane, I’m saying the HTML upgrade is a better use of my time right now. I know this contradicts what I said here and here, but plans constantly change.
The numbers are in and Date Ariane is still popular. A link on a popular Brazilian website has caused DA to go viral in Brazil. I do not think a Renpy download version will ever achieve the same level of popularity, so I am concentrating on upgrading the HTML game. As mentioned in my last post the resolution is now 1000 x 600, and the links are no longer hidden. I have already made these changes and they are already live.
What I have not announced here is that I am bringing one change I had planned for the Renpy version and brought it to the HTML: eliminating alcohol as a means to unlock content. Alcohol will still be needed to get to “drunk” scenes, and after two glasses of wine Ariane will decline to drive, but that’s it.
I am implementing a very simplified RP system to replace it. There are four personality traits you can demonstrate: nice, smart, funny, and sexy. The introduction part of the game (which was kind of lame anyways) has been rewritten giving you two opportunities to demonstrate a trait to Ariane. The first is immediate and obvious: “Compliment her looks” = Nice, “Give her a hug” = Sexy, “Say something smart” = Smart, “Say something funny” = funny. You then have a choice to kiss Ariane. She will react negatively to the kiss, but you can explain/apologize in a smart, nice, sexy, or funny way. Or you can choose to read a smart, nice, sexy, or funny poem. These are less obvious.
The various dinner conversations, give you one to four more opportunities to unlock these traits when you “talk to” or “complement” Ariane. The objective here is to demonstrate as many traits as possible, so ideally you should demonstrate all four before dinner is over.
You need to unlock at least two to go on. Unlocking only one leads to an end state: Too smart = too pretentious. Too nice = creepy. Too witty = cant take anything seriously. Too sexy = obsessed with sex or too desperate.
The game plan is this: Various activities will require different combinations of these traits. For example, it used to require at least one glass of wine to unlock dinner at the restaurant or picnic in swimwear. Dinner at the restaurant now requires the “nice” trait, and picnic now requires the “funny” trait. (since these happen before dinner, you need to unlock them during the introduction.)
The thinking is that Ariane has all four traits, and she feels more comfortable with date partners that do too. It also gets rid of the game plot of getting Ariane drunk to get her to do stuff, which is a trope I apparently started, and would like to see end.
I’m explaining the game plan, because I want it to work a certain way, and it probably doesn’t right now, so if you are playing the new version trying to map the changes for a “walkthru” or something, the way it currently works is subject to change.
Note this trait thing ONLY replaces the drinking requirement. There are also “activity” requirements and “foreplay” requirements for many of the advanced content. I’m not changing those.
Combine two or three traits together and you get a personality “skill”. It’s these skills that drive the various assignments.
Funny + Sexy = fun loving. Any activity involving the pool or hot tub will become easier with this skill.
Funny + Nice = creative. Any activity involving dancing and the removal of clothing, whether at home or in front of a crowd, is going to need some of this. In front of a crowd might also need some Sexy trait, too, if you want to win. In front of a fountain at the park, creative and Smart leads to more daring snapshots.
Funny + Smart = clever. Astronomy lessons requires some cleverness, so does handling both Ariane and Rebecca at the same time.
Nice + Sexy = cuteness. This is meant to be more of a “lost puppy” kind of cuteness. With this skill Ariane is likely to be more forgiving when you walk in on her changing clothes. Cuteness is likely to help talk Ariane into skinny water skiing, too.
Nice + Smart = romantic. A little romance is likely to get you further on romantic walks on the beach, or drinking contests in the kitchen, for some reason only Ariane knows. Add some Sexy talk on top of it for some hot and heavy couch action in the living room.
Sexy + Smart = luck. Risk taking is Sexy, especially to Ariane, but risk taking is less risky if you play it Smart. That is why Ariane is more likely to get naked in a public place, say the store or the park, if you possess these traits together. If you also happen to be Funny too, you can make her feel more comfortable at the scenic vista in the mountains.
Meeting the drinking requirement before was just a matter of a glass of wine before dinner, then two more during dinner. Meeting the trait requirement is picking two up before dinner, then talk and compliment during dinner. Failing to get all four traits, means some content may not work on this date, but you can always start again.
Next Part II: A brief history of Date Ariane, the first “single character dating sim”.
I’m so glad you’re doing this. I enjoyed SITA, but for me it lacked the intimacy of Dating Ariane.
Look forward to following your progress as always 🙂
Sounds like a smart modification of the game and a lot more interesting than “get her drunk enough and she will do anything”! The attraction of the “Date Ariane” game in all its variations over the years is that it is an interesting interactive puzzle as well as an erotic game.
I know that this doesnt belong here but Merry Christmas and tahnk you for doing such an enjoyable game
I’ve been playing the online version every few days to see which images have been replaced. I look forward to wrangling the new mechanic.
how do i download it?
wht do you do xd
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