Reimagine Date Ariane
Not only is a “port” of Date Ariane to Renpy not happening (see last post), but a “remake” is not in the cards either.
Bottom line: “Ports” and “remakes” are not fun to do, and the whole point of doing projects like this is to have fun. Time to just start over before I go crazy.
So I am taking a page from TV marketers and calling the project a “reimagining” of Date Ariane. I’m basically rewriting the game to include many of people’s favorite scenes, and hopefully some new ones, but connecting them together a little differently.
I decided that I’m not going to try and explain what I am doing, especially this early in the game development. But two big changes I’ll say now: 1. Not one date but many, and Ariane remembers past dates, 2. Event success no longer based on Ariane’s state of inebriation, but on player reputation.
I have no idea if what I have planned will actually turn into a fun game or not, but I am looking forward to finding out.