Random Outtakes from the year making SITA

I have been doing “Principal Photography” on Something’s in the Air now for a full year.  By my guesstimate, I’m about 2/3rds done (unless I come up with a brilliant plan to add to the project), so maybe another 6 months? Maybe?

Anyways, here’s some random spoiler free screenshots of what I have been doing for the past year.  Come to think of it, out of context, these pictures look a bit insane.

What is this a traffic jam? Lighting looks bad on this one.

Wait is that a Vampire? Does this story involve Vampires? Naw, that would be ridiculous.  Background looks oddly familiar though.

Where is this supposed to be? And why is that guy dressed like an Observer from Fringe?

OK, now I am completely lost. Is the “second date” set in a renaissance fair in the Amazon or something?

OK, she’s cute. Finally a sensible picture.  Is playing with sticks and balls a metaphor of some kind?

Ten Years Online

I just discovered that not only have I been on Second Life for 7 years.  Ariane Barnes has been around as a virtual character for 10 years.  The above picture is rendered from the oldest complete “Ariane” poser file I could find, dated April 30, 2001.

Ariane has been an online character for over a decade now. The original concept came to me in August of 2000 after playing the first Alternate Reality Game “The Beast” which was an experimental promo for the movie Artificial Intelligence. I wanted to create an artificial personality on the web, a person that lives in “The Metaverse”. So I dusted off my copy of Poser 2 (I have been doing Poser since version 1), and set off to create a character.

The looks of the character was the late great Audrey Hepburn, which I attempted (badly) to recreate in 3D. The first name “Ariane” came from a character Ms Hepburn played in the movie Love in the Afternoon. The last name Barnes came from the “real” last name of Holly Golightly in Breakfast at Tiffanys. And thus Ariane Barnes was born.

Early renderings first appeared online in 2001.  Ariane Barnes was officially born on into cyberspace with The Sims Online in late 2002, and had a geocities website up in 2003. After dropping out of TSO due to boredom, she moved to There, then City of Heroes, then Second LifeThe Dating Simulator Game first went up in 2004 on a free ISP host and fit nicely on the 20MB file hosting limit, but did not get any attention until the site gained a domain name in 2006.  It was discovered and went viral big time (with millions of unique hits) in spring of 2007 when a link to it got posted on a popular football fan forum.

Ariane Barnes exists as a creative outlet.  Popularity has never mattered, only for personal entertainment value, as long as it lasts, which is why I don’t advertise, or put advertisements on the site.  So here is to another 10 years.

Seven Years in Second Life

A thread at Second Life Universe put up a challenge to show the evolution of your avatar.  I decided to participate.   Even though I first did this three years ago on my 4th anniversary, I thought it was worth updating.

2004: Creepy system avatar.  Some would call this a “classic” SL avatar.   For me it looked ugly, which is why I spent most of 2004 playing There and City of Heroes instead.

By 2005, we could really customize out avatars with attachments and custom skin.  Unfortunately, this made us look like we had too much makeup on.  On the bright side, we could also use custom animations, like he sitting pose I have here.

2006: Vast improvements in skin and hair. there was now full prim hair available.  The world started to look normal by now.

2007: Yet another upgrade to skin and hair, and also eyes. Hair was flexible now so it moved in response to your movements.

2008: Windlight environments, reflecting and distorting water effects added much needed realism to the world.

2009: Sculptie prims made for better looking hair, and hats!

2010: Wide screen monitor, even better sculptie hair.  And cleavage with bouncing boobs. 🙂

2011:  While shadows have been around for a couple of years, the code is now stable enough to leave on all the time without crashing, making the world even more beautiful.

Hopefully, I’ll be able to post a picture of a mesh built SL and an improved mesh avatar for 2012.