Category Archives: Philosophy

Hopepunk City is on Steam

You can now get Hopepunk City on Steam, at this address. You may need to sign in to Steam ad do the age check thing to see it. The price is $9, a dollar less than my other games, and for the first week it’s 15% off. It coincides with the Steam Visual Novel fest, which only Something’s in the Air Redux qualifies, so it will be on sale that week too. Date Ariane Remastered and Ariane in Paradise will be part of the Steam Spring Festival sale later this month.

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Creativity is the cure to nihilism

This month I went to a funeral for an artist. Not necessarily a great artist, or a well remembered name. But one that entertained with their art, and one that will be remembered by the works that they did.

I won’t name them, don’t need to because this applies to any of the millions of artists that won’t appear in “In Memoriams” on award shows when they die. The anonymous lounge singers, the home decorators whose masterpiece is their own home. The community theater acting troupe or the rock cover band that does regular shows at the local dive bar. There are millions of artists around the world many very talented, but unrecognized outside their local group.

The unrecognized artists that make your life better in subtle ways you may not even notice. This essay is dedicated to them.

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SITAR Preview 6: The Philosophy of Video Games

Hidden deep in the bowels of Something’s In The Air Redux is what I think is an important essay called “The Philosophy of Video Games”. Reading it requires doing the “Centerfold” path 3 times after “Dark Rachel” has been activated.

If you don’t understand those instructions, don’t worry because I put the entire essay on a single page with links to sources RIGHT HERE.

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